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且构网 - 分享程序员编程开发的那些事

等距游戏引擎为Android

更新时间:2023-02-02 20:05:34

没有一个解决方案(据我所知)仅在制作等距游戏的目的。但是,等距游戏只是瓷砖游戏。主温差为与变换x和y游戏一些简单的数学花样坐标x和y屏幕坐标。但是,这道数学是pretty的有据可查的各种语言。

There is not a solution (that I know of) aimed only at making isometric games. But isometric games are just tiled games. The main differnce is a few simple math tricks relating to converting x and y game coordinates to x and y screen coordinates. But this math is pretty well documented in a variety of languages.

我了解它从ActionScript。 Actioncript的语法几乎等同于Java的,所以你应该能够很容易地按照本教程pretty的: http://www.tonypa.pri.ee/tbw/tut16.html

I learned about it from Actionscript. The syntax of Actioncript is nearly identical to java, so you should be able to follow this tutorial pretty easily: http://www.tonypa.pri.ee/tbw/tut16.html

和至少有两个引擎,我知道那支2D瓷砖为基础的游戏: cocos2d的Andr​​oid和AndEngine。

And there are at least two engines that I know of that support 2D tile-based games: Cocos2d for Android and AndEngine.

HTTP://$c$c.google.com/p/cocos2d -Android /

http://www.andengine.org/

我相信Unity3D正计划推出一个2D版的工具包为好。 http://unity3d.com 但是,你也可以同样做一个3D游戏固定摄像机。

I believe Unity3D is planning to release a 2D version of their toolkit as well. http://unity3d.com But you could just as well make a 3D game with a fixed camera.

== ==更新 截至2012年3月,ADOBE FLASH现在有一个pretty的良好的出口到Android和iOS,只要你使用新的Stage3D功能,而没有的传统的显示列表。佛二维瓷砖为基础的游戏,出发点是利用八哥框架闪光灯。

== Update == As of March 2012, Adobe flash now has a pretty good export to android and iOS, provided you use the new stage3D feature, and not the traditional display list. Fo a 2D tile-based game, a starting point would be using the starling framework for flash.

==更新2 == 截至2013年1月的,统一现在有2D游戏的官方支持。我试着做游戏用它,我可以强烈推荐它。

== Update 2 == As of January 2013, Unity now has official support for 2D games. I've tried making games with it and I can highly recommend it.