更新时间:2023-11-08 10:39:16
使用 XnaContentCompiler 将资产编译到 xnb 中.
Compile the assets into xnb's using the XnaContentCompiler.
将文件放在使用 MonoGame 模板创建的内容文件夹中.
Put the files in the content folder that is created with your MonoGame template.
将属性更改为 Build Action = Content
并复制到 Output Directory = Copy if Newer
.
Change the properties to Build Action = Content
and Copy to Output Directory = Copy if Newer
.
做你平常的事var t = Content.Load
.