更新时间:2023-01-04 08:49:54
同样,不确定我们是否 100% 同意.但是,您仍然可以这样做:
Again, not sure if we are 100% agreeing. But, still, here's how you can do it:
public class MyViewModel : INotifyPropertyChanged
{
public string Text { get; set; }
public event PropertyChangedEventHandler PropertyChanged;
}
public void Loaded()
{
var myBox = new TextBox();
var myAni = new Storyboard();
var MyVvm = new MyViewModel();
// sensible approach
myBox.TextChanged += (s, e) => myAni.Begin();
// forced approach
MyVvm.PropertyChanged += (s, e) =>
{
if (e.PropertyName.Equals("Text"))
myAni.Begin();
};
}
最终,您是自己应用的开发者.不是我.
In the end, you are the developer of your own app. not me.
如果你愿意使用行为,你也可以这样做:
If you are willing to use behaviors, you can also do the same thing this way:
<Page.Resources>
<Storyboard x:Name="FadeAway">
<DoubleAnimation Duration="0:0:1" To="0" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="textBox" d:IsOptimized="True"/>
</Storyboard>
</Page.Resources>
<TextBox x:Name="textBox">
<Interactivity:Interaction.Behaviors>
<Core:EventTriggerBehavior EventName="TextChanged">
<Media:ControlStoryboardAction Storyboard="{StaticResource FadeAway}"/>
</Core:EventTriggerBehavior>
</Interactivity:Interaction.Behaviors>
</TextBox>
我想您可以使用行为来获得纯"MVVM 方法.它为您提供 100% XAML,这让一些开发人员感到温暖和模糊;我明白了.而且,我喜欢行为.看.我不想在这里和你争论,只是顶部的方法肯定没有错误".
I suppose you can have your "pure" MVVM approach using a behavior. It gets you 100% XAML, and that makes some developers feel warm and fuzzy; I get that. And, I like behaviors. Look. I don't want to argue with you here, it's just that the top approach is certainly not "wrong".
了解有关行为的更多信息:http:///blog.jerrynixon.com/2013/10/everything-i-know-about-behaviors-in.html
Learn more about behaviors: http://blog.jerrynixon.com/2013/10/everything-i-know-about-behaviors-in.html
祝你好运.