更新时间:2023-10-24 10:58:16
我能够通过以下方式创建动画:
I was able to create the animation through the following way :
<android.support.design.widget.AppBarLayout
android:id="@+id/appBar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@color/blue"
android:fitsSystemWindows="true">
<android.support.design.widget.CollapsingToolbarLayout
android:id="@+id/collapsingToolbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
app:expandedTitleGravity="center_horizontal"
app:layout_scrollFlags="scroll|exitUntilCollapsed">
<RelativeLayout
android:id="@+id/layers_progress"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@color/blue_safe"
app:layout_collapseMode="parallax">
<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_centerInParent="true"
android:max="100"
android:progress="100"
android:progressDrawable="@drawable/circular_layer_outer" />
<ProgressBar
android:id="@+id/progressBar2"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="230dp"
android:layout_height="230dp"
android:layout_centerInParent="true"
android:max="100"
android:progress="100"
android:progressDrawable="@drawable/circular_layer_dash_inner" />
<ProgressBar
android:id="@+id/main_progressBar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="226dp"
android:layout_height="226dp"
android:layout_centerInParent="true"
android:max="100"
android:progress="80"
android:progressDrawable="@drawable/circular_layer_dash_filler"
android:visibility="visible" />
</RelativeLayout>
<TextView
android:id="@+id/score_val"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="Score"
android:textColor="@color/white"
android:textSize="36sp"
android:textStyle="bold"
android:visibility="visible"
app:layout_collapseMode="parallax" />
</android.support.design.widget.CollapsingToolbarLayout>
</android.support.design.widget.AppBarLayout>
在这里可以看到在AppBarLayout
内部使用了CollapsingToolbarLayout
,然后使用AppBarLayout
并设置OnOffsetChangedListener
来监听AppBarLayout
的高度值变化,请参见下面的代码:
Here one can see a CollapsingToolbarLayout
is used inside AppBarLayout
and then using the AppBarLayout
and setting an OnOffsetChangedListener
to listen to change in value of height of AppBarLayout
, See code below :
AppBarLayout appbar = findViewById(R.id.appBar);
appbar.addOnOffsetChangedListener(DashboardScore.this);
然后在onOffsetChanged
中:
@Override
public void onOffsetChanged(AppBarLayout appBarLayout, int verticalOffset) {
if (mMaxScrollSize == 0)
mMaxScrollSize = appBarLayout.getTotalScrollRange();
currentScrollPercentage = (Math.abs(verticalOffset)) * 100 / mMaxScrollSize;
Log.d("Debug info", "% == " + currentScrollPercentage + " -- mMaxScrollSize == " + mMaxScrollSize + " vertical offset - " + verticalOffset);
showAnim(oldScrollPercentage, currentScrollPercentage);
oldScrollPercentage = currentScrollPercentage;
}
此处private int mMaxScrollSize;
private int currentScrollPercentage, oldScrollPercentage = 0;
Here private int mMaxScrollSize;
private int currentScrollPercentage, oldScrollPercentage = 0;
为showAnim()
使用,此处parentProgress
是您的ProgressBars
父级:
And for showAnim()
use and here parentProgress
is your parent of ProgressBars
:
void showAnim(int fromDegree, int toDegree) {
final float centerX = parentProgress.getWidth() / 2.0f;
final float centerY = parentProgress.getHeight() / 2.0f;
final Rotate3dAnimation rotation = new Rotate3dAnimation(fromDegree, toDegree, centerX, centerY, 5.0f, false);
rotation.setDuration(400);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
parentProgress.startAnimation(rotation);
if (currentScrollPercentage > 0) {
if (fromDegree < 90)
parentProgress.setAlpha(1 - Math.abs((float) currentScrollPercentage / 100f));
else
parentProgress.setAlpha(0);
Log.d("Debug info", "setAlpha == " + (1 - Math.abs((float) currentScrollPercentage / 100f)));
}
}
对于Rotate3dAnimation
,请使用:
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
//camera.rotateY(degrees);
camera.rotateX(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
还要选中此和
Also Check this and this for more understanding