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分享程序员开发的那些事...
且构网 - 分享程序员编程开发的那些事

如何将SDL2纹理渲染到GTK3 +窗口中?

更新时间:2023-10-27 23:11:40

由于您放置的示例实际上在大多数重要位(例如,渲染器创建标志)上都是不完整的,并且您没有指定哪一部分给您带来了问题,这里是我的示例(在我的系统上,该示例可同时在gtk2和gtk3上使用-但我不能保证它是完全可以的):

Since example you put is effectively incomplete even on most important bits (e.g. renderer creation flags), and you don't specify which part gives you a problem, here is my example (which, on my system, works on both gtk2 and gtk3 - I wouldn't vouch it is completely fine though):

#include <stdio.h>
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
#include <SDL.h>
#include <stdbool.h>

static SDL_Window *sdl_window;
static SDL_Renderer *sdl_renderer;
static SDL_Surface *sdl_surface;
static GtkWindow *gtk_window;
static GtkWidget *gtk_da;
static void *gdk_window;
static void *window_id;

static gboolean idle(void *ud) {
    (void)ud;
    if(!sdl_window) {
        printf("creating SDL window for window id %p\n", window_id);
        sdl_window = SDL_CreateWindowFrom(window_id);
        printf("sdl_window=%p\n", sdl_window);
        if(!sdl_window) {
            printf("%s\n", SDL_GetError());
        }
        sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
        printf("sdl_renderer=%p\n", sdl_renderer);
        if(!sdl_renderer) {
            printf("%s\n", SDL_GetError());
        }
    } else {
        SDL_SetRenderDrawColor(sdl_renderer, 255, 0, 0, 255);
        SDL_RenderClear(sdl_renderer);
        SDL_RenderPresent(sdl_renderer);
    }
    return true;
}

int main(int argc, char **argv) {
    gtk_init(&argc, &argv);
    gtk_window = (GtkWindow*)gtk_window_new(GTK_WINDOW_TOPLEVEL);
    gtk_window_set_title(gtk_window, "test");

    gtk_da = gtk_drawing_area_new();
    gtk_container_add(GTK_CONTAINER(gtk_window), gtk_da);
    gtk_widget_show_all(GTK_WIDGET(gtk_window));

    gdk_window = gtk_widget_get_window(GTK_WIDGET(gtk_da));
    window_id = (void*)(intptr_t)GDK_WINDOW_XID(gdk_window);

    SDL_Init(SDL_INIT_VIDEO);

    g_idle_add(&idle, 0);
    gtk_main();
    return 0;
}