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分享程序员开发的那些事...
且构网 - 分享程序员编程开发的那些事

阴影贴图纹理 alpha

更新时间:2023-11-08 12:53:52

投射阴影时,从灯光的角度来看,对象被视为实体.

When casting shadows, objects are treated as solid from the point of view of the light.

但是您可以做的是指定一个使用 alphaTestcustomDepthMaterial.此自定义深度材质用于阴影计算.

But what you can do is specify a customDepthMaterial that utilizes alphaTest. This custom depth material is used in the shadow calculation.

此处有此技术的示例:http://threejs.org/examples/webgl_animation_cloth.html.

There is an example of this technique here: http://threejs.org/examples/webgl_animation_cloth.html.

three.js r.63

three.js r.63