更新时间:2023-11-09 22:29:28
纹理环绕参数GL_TEXTURE_WRAP_S
,GL_TEXTURE_WRAP_T
和GL_TEXTURE_WRAP_R
默认为GL_REPEAT
.
缩小功能(GL_TEXTURE_MIN_FILTER
)和放大功能(GL_TEXTURE_MAG_FILTER
)的默认参数分别为GL_NEAREST_MIPMAP_LINEAR
和GL_LINEAR
.
参见 glTexParameter
.
The texture wrap parameters GL_TEXTURE_WRAP_S
, GL_TEXTURE_WRAP_T
and GL_TEXTURE_WRAP_R
are by default GL_REPEAT
.
The default parameters for the minifying function (GL_TEXTURE_MIN_FILTER
) and magnification function are (GL_TEXTURE_MAG_FILTER
) are GL_NEAREST_MIPMAP_LINEAR
respectively GL_LINEAR
.
See glTexParameter
.
"REPEAT"和"LINEAR"的组合会导致将第一个体素与行,列或深度层的最后一个体素混合(内插)(如果将纹理坐标参数传递给)查找功能是0.0.
The combination of "REPEAT" and "LINEAR" causes, that the first voxel is mixed (interpolated) with the last voxel of a row, column, or depth-layer, if the the texture coordinate parameters, which is passed to the lookup function, is 0.0.
如果使用wrap参数GL_CLAMP_TO_EDGE
,则第一个和最后一个体素将不会混合,因为纹理坐标已被钳位.
If you would use the wrap parameter GL_CLAMP_TO_EDGE
, then the first and the last voxel won't become mixed, because the texture coordinate is clamped.
请注意,第一个体素(或体素)的纹理坐标为1/(2*N)
,最后一个体素的坐标为1 - 1/(2*N)
,其中N
是行,列或层中体素的数量.因此,坐标0.0正好位于第一个和最后一个体素的中间. GL_REPEAT
会将坐标0.0钳位到1/(2*N)
.
Note the texture coordinate of the first voxel (or texel) is 1/(2*N)
and the coordinate of the last voxel is 1 - 1/(2*N)
, where N
is the number of voxels in a row, column or layer. Because of that the coordinate 0.0, is exactly in the middle of the first and the last voxel. GL_REPEAT
would clamp the coordinate 0.0 to 1/(2*N)
.