更新时间:2023-11-09 22:46:46
在 reshape
函数中,您将***面和远平面分别设置为 1.0 和 20.0:
In the reshape
function you set a near and far plane of 1.0, respectively 20.0:
gluPerspective(65.0, (GLfloat)w / (GLfloat)h, 1.0, 20.0);
所有不在***面和远平面之间的几何体都被剪裁.
All the geometry which is not in between the near and the far plane is clipped.
这意味着从点到视点(眼睛坐标)的 z 距离必须在 1.0 到 20.0 的范围内.
This means that z distance from the point to the point of view (eye coordinate) has to be in the range from 1.0 to 20.0.
点的z坐标为0.0:
glVertex3f(-120.0, 25.0, 0.0);
视点(相机)的 z 坐标也是 0.0(gluLookAt
):
The z coordinate of the point of view (camera) is 0.0 too (3rd parameter of gluLookAt
):
gluLookAt(-120, 25, 0.0, -120, 25, 150, 0, 1, 0);
这会导致视点(眼睛)与点之间的距离为0-0 = 0
并且该点被裁剪.
This causes that the distance between the point of view (eye) and the point is 0-0 = 0
and the point is clipped.
要解决这个问题,要么你必须改变点的z坐标:
To solve the issue, either you have to change the z coordinate of the point:
glVertex3f(-120.0, 25.0, 5.0);
或观点:
gluLookAt(-120, 25, -5.0, -120, 25, 150, 0, 1, 0);