更新时间:2023-11-10 13:10:28
我也面临过类似的问题。我试图将YUV(NV12)格式的数据显示到屏幕上。此解决方案适用于我的项目......
I have also faced with this similar problem. I was trying to Display YUV(NV12) formatted data to the screen. This solution is working in my project...
//YUV(NV12)-->CIImage--->UIImage Conversion
NSDictionary *pixelAttributes = @{kCVPixelBufferIOSurfacePropertiesKey : @{}};
CVPixelBufferRef pixelBuffer = NULL;
CVReturn result = CVPixelBufferCreate(kCFAllocatorDefault,
640,
480,
kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange,
(__bridge CFDictionaryRef)(pixelAttributes),
&pixelBuffer);
CVPixelBufferLockBaseAddress(pixelBuffer,0);
unsigned char *yDestPlane = CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
// Here y_ch0 is Y-Plane of YUV(NV12) data.
memcpy(yDestPlane, y_ch0, 640 * 480);
unsigned char *uvDestPlane = CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
// Here y_ch1 is UV-Plane of YUV(NV12) data.
memcpy(uvDestPlane, y_ch1, 640*480/2);
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
if (result != kCVReturnSuccess) {
NSLog(@"Unable to create cvpixelbuffer %d", result);
}
// CIImage Conversion
CIImage *coreImage = [CIImage imageWithCVPixelBuffer:pixelBuffer];
CIContext *MytemporaryContext = [CIContext contextWithOptions:nil];
CGImageRef MyvideoImage = [MytemporaryContext createCGImage:coreImage
fromRect:CGRectMake(0, 0, 640, 480)];
// UIImage Conversion
UIImage *Mynnnimage = [[UIImage alloc] initWithCGImage:MyvideoImage
scale:1.0
orientation:UIImageOrientationRight];
CVPixelBufferRelease(pixelBuffer);
CGImageRelease(MyvideoImage);
这里我展示了YUV(NV12)数据的数据结构以及我们如何获得Y-Plane (y_ch0)和UV-Plane(y_ch1),用于创建CVPixelBufferRef。让我们看一下YUV(NV12)数据结构。
如果我们查看图片,我们可以获得有关YUV(NV12)的信息,
Here I am showing data structure of YUV(NV12) data and how we can get the Y-Plane(y_ch0) and UV-Plane(y_ch1) which is used to create CVPixelBufferRef. Let's look at the YUV(NV12) data structure.. If we look at the picture we can get following information about YUV(NV12),
我希望它对所有人都有帮助。:)享受IOS开发的乐趣:D
I hope it will be helpful to all. :) Have fun with IOS Development :D