更新时间:2023-11-19 15:50:10
那么我会在这种情况下做的是使用得到矩形为我的这个精灵
Well what I would do in such a case would be get the rect for my sprite using this
CGRect projectileRect = CGRect
.make(sprite.getPosition().x
- (sprite.getContentSize().width / 2.0f),
sprite.getPosition().y
- (sprite.getContentSize().height / 2.0f),
sprite.getContentSize().width,
sprite.getContentSize().height);
如果单击点是在特定精灵的矩形我将检测
您可以覆盖onccTouchBegan拿到单击点,然后寻找碰撞
and I will detect if the clicked point is in the rectangle of that particular sprite you can override onccTouchBegan to get the clicked point and then look for the collision
@Override
public boolean ccTouchesBegan(MotionEvent event) {
// TODO Auto-generated method stub
CGPoint touchLocation=CGPoint.ccp(event.getX(), event.getY());
CGRect targetRect = CGRect.make(
event.getX(),
event.getY(),
5,
5);
if (CGRect.intersects(projectileRect, targetRect))
1st sprite is clicked
return super.ccTouchesBegan(event);
}
这是我的工作,各地。