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分享程序员开发的那些事...
且构网 - 分享程序员编程开发的那些事

如何在xna中设置窗口/屏幕大小?

更新时间:2023-12-03 15:21:16

我发现您需要设置

GraphicDevice.PreferredBackBufferHeight = height;
GraphicDevice.PreferredBackBufferWidth = width;

当您在游戏类的构造函数中执行此操作时,它会起作用,但是当您尝试在构造函数的外部进行此操作时,还需要调用

When you do this in the constructor of the game class it works, but when you try do to this outside the constructor you also need to call

GraphicsDevice.ApplyChanges();

此外,您可以使用全屏显示(调试时无法正常工作)

Furthermore to have fullscreen (which is not really working correctly while debugging) you can use

if (!GraphicsDevice.IsFullScreen)
   GraphicsDevice.ToggleFullScreen();