更新时间:2023-12-05 10:01:52
The best way to approach this is using a CardLayout
.
ActionListener
is far better than a MouseListener
over a rectangle.
EmptyBorder
Here is the MCTaRE (Minimal Complete Tested and Readable Example) that produced the above screenshots.
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
public class PipesGame {
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
// the GUI as seen by the user (without frame)
final CardLayout cl = new CardLayout();
final JPanel gui = new JPanel(cl);
// remove if no border is needed
gui.setBorder(new EmptyBorder(10,10,10,10));
JPanel menu = new JPanel(new GridBagLayout());
JButton playGame = new JButton("Play!");
ActionListener playGameListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cl.show(gui, "game");
}
};
playGame.addActionListener(playGameListener);
Insets margin = new Insets(20, 50, 20, 50);
playGame.setMargin(margin);
menu.add(playGame);
gui.add(menu);
cl.addLayoutComponent(menu, "menu");
JPanel pipes = new Pipes();
gui.add(pipes);
cl.addLayoutComponent(pipes, "game");
JFrame f = new JFrame("Pipes Game");
f.add(gui);
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See https://***.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency
SwingUtilities.invokeLater(r);
}
}
class Pipes extends JPanel {
Pipes() {
setBackground(Color.BLACK);
setForeground(Color.WHITE);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawString("Pipes game appears here..", 170, 80);
}
@Override
public Dimension getPreferredSize() {
// adjust to need
return new Dimension(500,150);
}
}