更新时间:2022-06-22 23:58:14
这是***做法。
GameEngine.h
GameEngine.h
#import <Foundation/Foundation.h>
@class GameArray;
@interface GameEngine : NSObject {
GameArray *gameButtonsArray;
}
@property (nonatomic, retain) GameArray *gameButtonsArray;
然后在GameEngine.m
Then in GameEngine.m
#import "GameEngine.h"
#import "GameArray.h"
@implementation GameEngine
//...
@end
这将阻止循环引用,其中一个标题导入导入第一个的第二个标题,该第二个标题导入第二个等等在无休止的循环。
This prevents circular references wherein one header imports a second header which imports the first which imports the second and so on in an endless cycle.