更新时间:2022-06-15 21:54:59
您可以(但通常不应该)使用本地结构类型。
You can (but generally shouldn't) use a local struct type.
for ( struct { int i; char* ptr; } loopy = { 0, bam };
loopy.i < 10 && * loopy.ptr != 0;
++ loopy.i, ++ loopy.ptr )
{ ... }
自C ++ 11起,只要它们不依赖局部变量,就可以更优雅地初始化各个部分:
Since C++11, you can initialize the individual parts more elegantly, as long as they don't depend on a local variable:
for ( struct { int i = 0; std::string status; } loop;
loop.status != "done"; ++ loop.i )
{ ... }
这几乎足以真正使用。
C ++ 17解决了 结构化绑定 :
C++17 addresses the problem with structured bindings:
for ( auto [ i, status ] = std::tuple{ 0, ""s }; status != "done"; ++ i )