更新时间:2022-04-05 21:41:38
using UnityEngine;使用 System.Collections;
using UnityEngine; using System.Collections;
公共类 SquadMovement : MonoBehaviour {
public class SquadMovement : MonoBehaviour {
float constantspeed = 3;
float speed;
//Key inputs
void Update () {
transform.Translate (constantspeed * Time.deltaTime, 0, 0);
if (Input.GetKeyDown (KeyCode.D)) {
StopAllCoroutines ();
StartCoroutine (RightMovement(0f));
}
if (Input.GetKeyDown (KeyCode.A)) {
StopAllCoroutines ();
StartCoroutine (LeftMovement(0f));
}
}
//Movement itself (Right, Left)
IEnumerator RightMovement (float Rloop) {
while (transform.position.x < Time.time * constantspeed + 6) {
speed = 10f;
transform.Translate (speed * Time.deltaTime, 0, 0);
yield return new WaitForSeconds (Rloop);
}
if (transform.position.x > Time.time * constantspeed + 5.9) {
StopAllCoroutines ();
StartCoroutine (LeftMovement (0f));
}
}
IEnumerator LeftMovement (float Lloop) {
while (transform.position.x > Time.time * constantspeed -8) {
speed = -7f;
transform.Translate (speed * Time.deltaTime, 0, 0);
yield return new WaitForSeconds (Lloop);
}
}
}