且构网

分享程序员开发的那些事...
且构网 - 分享程序员编程开发的那些事

as3绘制抛物线(二)

更新时间:2022-01-19 14:32:06

上一篇文章,只是简单的求出了抛物线的坐标,而且也不够灵活。如果只是单纯的画线,使用as3自带的curveTo(二次贝塞尔曲线)就已经足够了。

二次贝塞尔曲线演示动画 t in [0, 1]  (图片来源于wiki贝塞尔曲线>>)

as3绘制抛物线(二)

 

下面的例子,根据鼠标的位置,绘制经过指定起始点、结束点和鼠标位置的曲线。

Code:

   1: package  
   2: {
   3:     import flash.display.Sprite;
   4:     import flash.events.Event;
   5:     
   6:     /**
   7:      * ...
   8:      * @author Meteoric
   9:      */
  10:     public class DrawCurveDemo extends Sprite
  11:     {
  12:         private var x0:Number = 100;
  13:         private var y0:Number = 400;
  14:         private var x1:Number;
  15:         private var y1:Number;
  16:         private var x2:Number = 500;
  17:         private var y2:Number = 400;
  18:         
  19:         public function DrawCurveDemo() 
  20:         {
  21:             initView();
  22:         }
  23:         
  24:         private function initView():void
  25:         {
  26:             addEventListener(Event.ENTER_FRAME, onEnterFrameHandler);
  27:             
  28:             onEnterFrameHandler();
  29:         }
  30:         
  31:         private function onEnterFrameHandler(e:Event=null):void 
  32:         {
  33:             x1 = mouseX;
  34:             y1 = mouseY;
  35:             
  36:             graphics.clear();
  37:             graphics.lineStyle(2, 0x3399cc);
  38:             graphics.moveTo(x0, y0);
  39:             graphics.curveTo(x1, y1, x2, y2);
  40:         }
  41:         
  42:     }
  43:  
  44: }
 
上面仅仅支持线条的绘制,如果是一个影片剪辑想要移动,则会比较麻烦。好在AS3的类库TweenMax已经完全支持了。
as3绘制抛物线(二)
 
参考文档说明,实现如下的示例效果:

先定义一个名为Arrow.as,它用于在舞台上画一个红色的“箭头”

   1: package  
   2: {
   3:     import flash.display.Sprite;
   4:     
   5:     /**
   6:      * ...
   7:      * @author Meteoric
   8:      */
   9:     public class Arrow extends Sprite
  10:     {
  11:         
  12:         public function Arrow() 
  13:         {
  14:             initView();
  15:         }
  16:         
  17:         private function initView():void
  18:         {
  19:             graphics.clear();
  20:             graphics.lineStyle(1, 0xff0000);
  21:             graphics.moveTo(-100, -5);
  22:             graphics.lineTo(-20, -5);
  23:             graphics.lineTo(-20, -20);
  24:             graphics.lineTo(0, 0);
  25:             graphics.lineTo(-20, 20);
  26:             graphics.lineTo(-20, 5);
  27:             graphics.lineTo(-100, 5);
  28:             graphics.lineTo(-100, -5);
  29:         }
  30:         
  31:     }
  32:  
  33: }

然后定义一个ArrowTest.as用于测试效果:

   1: package  
   2: {
   3:     import flash.display.Sprite;
   4:     import flash.utils.setTimeout;
   5:     import gs.TweenMax;
   6:     /**
   7:      * ...
   8:      * @author Meteoric
   9:      */
  10:     public class ArrowTest extends Sprite
  11:     {
  12:         
  13:         public function ArrowTest() 
  14:         {
  15:             initView();
  16:         }
  17:         
  18:         private var arrow:Arrow;
  19:         
  20:         private function initView():void
  21:         {
  22:             if (arrow == null)
  23:             {
  24:                 arrow = new Arrow();
  25:                 addChild(arrow);
  26:             }
  27:             arrow.x = 100;
  28:             arrow.y = 300;
  29:             
  30:             graphics.clear();
  31:             graphics.lineStyle(1, 0x000000);
  32:             graphics.moveTo(arrow.x, arrow.y);
  33:             
  34:             TweenMax.to(arrow, 3, {x:600, y:400, bezierThrough:[{x:300, y:100}], orientToBezier:true, onUpdate:onUpdateHandler, onComplete:onCompleteHandler});
  35:         }
  36:         
  37:         private function onUpdateHandler():void
  38:         {
  39:             graphics.lineTo(arrow.x, arrow.y);
  40:         }
  41:         
  42:         private function onCompleteHandler():void
  43:         {
  44:             setTimeout(initView, 2 * 1000);
  45:         }
  46:         
  47:     }
  48:  
  49: }