更新时间:2022-06-01 22:24:08
您是否尝试过设置 spritenode 的 name
属性?
Have you tried setting the name
property of your spritenode?
在 mySKSpriteNode
的初始化中:
mySKSpriteNode = [[SKSpriteNode alloc] initWithTexture:sometexture];
mySKSpriteNode.name = @"thisIsMySprite"; // set the name for your sprite
mySKSpriteNode.userInteractionEnabled = NO; // userInteractionEnabled should be disabled
然后:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
SKNode *node = [self nodeAtPoint:location];
if ([node.name isEqualToString:@"thisIsMySprite"]) {
NSLog(@"mySKSpriteNode was touched!");
[node runAction:[SKAction fadeOutWithDuration:0]];
}
}