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XNA 跳跃简单算法和代码

更新时间:2022-09-15 13:21:20

全局参数:

private bool _isJumping;
private bool _jumpKeyDown;
private float _jumpHeight = 100f;
private TimeSpan _jumpTimeSpan = TimeSpan.FromMilliseconds(500);
private double _jumpStartTime;
private float _jumpStartPosition;

 Update中的代码:

_jumpKeyDown = Keyboard.GetState().IsKeyDown(Keys.Space);
            squarePosition.Y = DoJump(squarePosition.Y, gameTime);

 高度算法函数:

private float DoJump(float velocityY, GameTime gameTime)
{
    if (_jumpKeyDown && !_isJumping)
    {
        _isJumping = true;
        _jumpStartTime = gameTime.TotalGameTime.TotalMilliseconds;
        _jumpStartPosition = velocityY;
    }
    if (_isJumping)
    {
        var jumpTime = gameTime.TotalGameTime.TotalMilliseconds - _jumpStartTime;
        var topTime = _jumpTimeSpan.TotalMilliseconds / 2;
        if (jumpTime < _jumpTimeSpan.TotalMilliseconds)
        {
            if (jumpTime > topTime)
            {
                velocityY =
                    _jumpStartPosition-_jumpHeight - Convert(-(jumpTime - topTime) * _jumpHeight / (_jumpTimeSpan.TotalMilliseconds - topTime));
            }
            else
            {
                velocityY =_jumpStartPosition+ Convert(-( jumpTime)*_jumpHeight/topTime);
            }
        }
        else
        {
            _isJumping = false;
            velocityY = _jumpStartPosition;
        }
 
    }
    return velocityY;
}

 

 

 

本文转自today4king博客园博客,原文链接:http://www.cnblogs.com/jinzhao/archive/2012/06/03/2533297.html,如需转载请自行联系原作者