更新时间:2022-10-28 10:01:23
在循环数组元素时,应该注意以下几点: 确保内部循环遍历内存中的连续元素。在当前的'循环'算法中,内部循环在索引k之上。由于矩阵在内存中按列排列(第一个索引在访问内存时变化最快),因此访问新的k值可能需要将新页面加载到缓存中。在这种情况下,您可以通过重新排序循环来优化算法: 现在,内部循环在内存中的连续元素上(如果不是,编译器在内部循环之前,
do j = 1,n
do k = 1,size(mtx1,dim = 2)
do i = 1,m
mtx3(i,j)= mtx3(i,j)+ mtx1(i,k)* mtx2 ,j)
end do
end do
end do mtx2(k,j)
值可能只会被提取一次您可以在循环之前将它存储在一个临时变量中)确保整个循环可以放入缓存中,以避免缓存遗漏太多。这可以通过阻止算法来完成。在这种情况下,解决方案可以是:例如:
l = size(mtx1,dim = 2)
ichunk = 512!我有一个3MB的缓存大小(实数* 4)
do jj = 1,n,ichunk
do kk = 1,l,ichunk
do j = jj,min (i,j)= mtx3(i,j),其中k是第k个单元的数目, i,j)+ mtx1(i,k)* mtx2(k,j)
end do
end do
end do
end do
在这种情况下,性能将取决于 ichunk $>的大小, code>,尤其是对于足够大的矩阵(你甚至可以阻止内部循环,这只是一个例子)。
-funroll-loops
来完成此操作。
如果我使用上面的代码并使用标记 -O3 -funroll-loops
进行编译,那么性能会比使用 matmul
。
重要的是要记住这三点是关于循环排序的第一点,因为这会影响其他性能用例,编译器通常无法解决这个问题。循环展开,你可以离开编译器(但是测试它,因为这并不总是提高性能)。至于第二点,由于这取决于硬件,因此您不应(通常)尝试自己实现非常高效的矩阵乘法,而应考虑使用库(例如,可优化缓存大小的Atlas,或MKL或ACML等供应商库。
I'm reading the book "Scientific Software Development with Fortran", and there is an exercise in it I think very interesting:
"Create a Fortran module called MatrixMultiplyModule. Add three subroutines to it called LoopMatrixMultiply, IntrinsicMatrixMultiply, and MixMatrixMultiply. Each routine should take two real matrices as argument, perform a matrix multiplication, and return the result via a third argument. LoopMatrixMultiply should be written entirely with do loops, and no array operations or intrinsic procedures; IntrinsicMatrixMultiply should be written utilizing the matmul intrinsic function; and MixMatrixMultiply should be written using some do loops and the intrinsic function dot_product. Write a small program to test the performance of these three different ways of performing the matrix multiplication for different sizes of matrices."
I did some test of multiply of two rank 2 matrix and here are the results, under different optimization flags:
compiler:ifort version 13.0.0 on Mac
Here is my question:
Why under -O0 they have about the same performance but matmul has huge performance boost when using -O3, while explicit loop and dot product has less performance boost? Also, why dot_product seems have the same performance compare to explicit do loops?
The code I use is the following:
module MatrixMultiplyModule
contains
subroutine LoopMatrixMultiply(mtx1,mtx2,mtx3)
real,intent(in) :: mtx1(:,:),mtx2(:,:)
real,intent(out),allocatable :: mtx3(:,:)
integer :: m,n
integer :: i,j
if(size(mtx1,dim=2) /= size(mtx2,dim=1)) stop "input array size not match"
m=size(mtx1,dim=1)
n=size(mtx2,dim=2)
allocate(mtx3(m,n))
mtx3=0.
do i=1,m
do j=1,n
do k=1,size(mtx1,dim=2)
mtx3(i,j)=mtx3(i,j)+mtx1(i,k)*mtx2(k,j)
end do
end do
end do
end subroutine
subroutine IntrinsicMatrixMultiply(mtx1,mtx2,mtx3)
real,intent(in) :: mtx1(:,:),mtx2(:,:)
real,intent(out),allocatable :: mtx3(:,:)
integer :: m,n
integer :: i,j
if(size(mtx1,dim=2) /= size(mtx2,dim=1)) stop "input array size not match"
m=size(mtx1,dim=1)
n=size(mtx2,dim=2)
allocate(mtx3(m,n))
mtx3=matmul(mtx1,mtx2)
end subroutine
subroutine MixMatrixMultiply(mtx1,mtx2,mtx3)
real,intent(in) :: mtx1(:,:),mtx2(:,:)
real,intent(out),allocatable :: mtx3(:,:)
integer :: m,n
integer :: i,j
if(size(mtx1,dim=2) /= size(mtx2,dim=1)) stop "input array size not match"
m=size(mtx1,dim=1)
n=size(mtx2,dim=2)
allocate(mtx3(m,n))
do i=1,m
do j=1,n
mtx3(i,j)=dot_product(mtx1(i,:),mtx2(:,j))
end do
end do
end subroutine
end module
program main
use MatrixMultiplyModule
implicit none
real,allocatable :: a(:,:),b(:,:)
real,allocatable :: c1(:,:),c2(:,:),c3(:,:)
integer :: n
integer :: count, rate
real :: timeAtStart, timeAtEnd
real :: time(3,10)
do n=100,1000,100
allocate(a(n,n),b(n,n))
call random_number(a)
call random_number(b)
call system_clock(count = count, count_rate = rate)
timeAtStart = count / real(rate)
call LoopMatrixMultiply(a,b,c1)
call system_clock(count = count, count_rate = rate)
timeAtEnd = count / real(rate)
time(1,n/100)=timeAtEnd-timeAtStart
call system_clock(count = count, count_rate = rate)
timeAtStart = count / real(rate)
call IntrinsicMatrixMultiply(a,b,c2)
call system_clock(count = count, count_rate = rate)
timeAtEnd = count / real(rate)
time(2,n/100)=timeAtEnd-timeAtStart
call system_clock(count = count, count_rate = rate)
timeAtStart = count / real(rate)
call MixMatrixMultiply(a,b,c3)
call system_clock(count = count, count_rate = rate)
timeAtEnd = count / real(rate)
time(3,n/100)=timeAtEnd-timeAtStart
deallocate(a,b)
end do
open(1,file="time.txt")
do n=1,10
write(1,*) time(:,n)
end do
close(1)
deallocate(c1,c2,c3)
end program
There are several things one should be aware of when looping over array elements:
Make sure the inner loop is over consecutive elements in memory. In your current 'loop' algorithm, the inner loop is over index k. Since matrices are laid out in memory as columns (first index varying most rapidly when going through the memory), accessing a new value of k might need to load a new page into cache. In this case, you could optimize your algorithm by reordering the loops as:
do j=1,n
do k=1,size(mtx1,dim=2)
do i=1,m
mtx3(i,j)=mtx3(i,j)+mtx1(i,k)*mtx2(k,j)
end do
end do
end do
now, the inner loop is over consecutive elements in memory (the mtx2(k,j)
value will be probably be fetched only once before the inner loop by the compiler, if not you can store it in a temporary variable before the loop)
Make sure the entire loops can fit into the cache in order to avoid too much cache misses. This can be done by blocking the algorithm. In this case, a solution could be e.g.:
l=size(mtx1,dim=2)
ichunk=512 ! I have a 3MB cache size (real*4)
do jj=1,n,ichunk
do kk=1,l,ichunk
do j=jj,min(jj+ichunk-1,n)
do k=kk,min(kk+ichunk-1,l)
do i=1,m
mtx3(i,j)=mtx3(i,j)+mtx1(i,k)*mtx2(k,j)
end do
end do
end do
end do
end do
in which case performance will depend in the size of ichunk
, especially for large enough matrices (you could even block the inner loop, this is just an example).
Make sure the work needed to perform the loop is much smaller than the work inside the loop. This can be solved by 'loop unrolling', i.e. combining several statements in one iteration of the loop. Usually the compiler can do this by supplying the flag -funroll-loops
.
If I use the above code and compile with the flags -O3 -funroll-loops
, I get a slightly better performance than with matmul
.
The important thing to remember of those three is the first point about loop ordering, since this is something that will affect performance in other use cases, and the compiler cannot usually fix that. The loop unrolling, you can leave to the compiler (but test it, as this does not always increase performance). As for the second point, since this is dependent on the hardware, you shouldn't (generally) try to implement a very efficient matrix multiplication yourself and instead consider using a library such as e.g. atlas, which can optimize for cache size, or a vendor library such as MKL or ACML.