更新时间:2021-11-27 00:03:15
在这些日子里我遇到了同样的问题,并且在这里和那里寻找答案,我从这个答案=https://***.com/users/1271826/rob> Rob 对于这种情况非常有用。
In these days I've came across with the same problem, and looking for answers here and there, I found this answer from Rob very useful for this case.
首先,请你有你的MapViewController,一个包含起源和目标的对象数组,每个对象的类型为 CLLocationCoordinate2D
First, supose you have in your MapViewController, an array of objects containing an origin an a destination, each one being of type CLLocationCoordinate2D
在MapViewController中.h
In your MapViewController.h
@property (nonatomic, strong) NSArray *locations;
然后,在实现中,使用如下所示的数据填充该数组:
Then, in the implementation, populate that array with some data that goes like this:
_locations = [NSArray arrayWithObjects:
[RouteObject routeWithOrigin:CLLocationCoordinate2DMake(-23.595571, -46.684408) destination:CLLocationCoordinate2DMake(-23.597886, -46.673950)],
[RouteObject routeWithOrigin:CLLocationCoordinate2DMake(-23.597886, -46.673950) destination:CLLocationCoordinate2DMake(-23.597591, -46.666805)],
[RouteObject routeWithOrigin:CLLocationCoordinate2DMake(-23.597591, -46.666805) destination:CLLocationCoordinate2DMake(-23.604061, -46.662728)], nil];
现在您已拥有原点和目的地数组,您可以开始在它们之间绘制路线(来自A到B,从B到C,从C到D)。
Now that you have your array of origin and destinations, you can start drawing a route between them (from A to B, from B to C and from C to D).
添加一个按钮,然后连接 IBAction
所以在那种方法中你会做魔术。
Add a button and then connect an IBAction
so in that method you are going to do de magic.
- (IBAction)btnDirectionsPressed:(id)sender {
[self enableUI:NO]; // This method enables or disables all the UI elements that interact with the user
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0); // Create the semaphore
__block NSMutableArray *routes = [[NSMutableArray alloc] init]; // Arrays to store MKRoute objects and MKAnnotationPoint objects, so then we can draw them on the map
__block NSMutableArray *annotations = [[NSMutableArray alloc] init];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
for (RouteObject *routeObject in _locations) {
MKDirectionsRequest *directionsRequest = [MKDirectionsRequest new];
[directionsRequest setTransportType:MKDirectionsTransportTypeAutomobile];
[directionsRequest setSource:[routeObject originMapItem]];
[directionsRequest setDestination:[routeObject destinationMapItem]];
[directionsRequest setRequestsAlternateRoutes:NO];
MKDirections *direction = [[MKDirections alloc] initWithRequest:directionsRequest];
// For each object in the locations array, we request that route from its origin and its destination
[direction calculateDirectionsWithCompletionHandler: ^(MKDirectionsResponse *response, NSError *error) {
if (error) {
NSLog(@"There was an error getting your directions");
return;
}
MKRoute *route = [response.routes firstObject];
[routes addObject:route];
[annotations addObject:[routeObject destinationAnnotation]];
dispatch_semaphore_signal(semaphore); // Send the signal that one semaphore is ready to consume
}];
}
});
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
for (int i = 0; i < _locations.count; i++) {
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); // Wait until one semaphore is ready to consume
dispatch_async(dispatch_get_main_queue(), ^{ // For each element, dispatch to the main queue to draw route and annotation corresponding to that location
MKRoute *route = routes[i];
[self.mapView addOverlay:route.polyline];
[self.mapView addAnnotation:annotations[i]];
});
}
dispatch_async(dispatch_get_main_queue(), ^{ // Finally, dispatch to the main queue enabling elements and resizing map to show all the annotations
[self enableUI:YES];
[self fitRegionToRoutes];
});
});
}
希望这个帮助!
Joel。