更新时间:2022-11-19 09:14:46
如果您的目标是 Flash Player 10,这应该可行:
Provided you're targeting Flash Player 10, this should work:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="loadFile()">
<mx:Script>
<![CDATA[
private var loadedFile:ByteArray;
private function loadFile():void
{
var request:URLRequest = new URLRequest("http://test.enunciato.org/sample.pdf");
var urlLoader:URLLoader = new URLLoader(request);
urlLoader.addEventListener(Event.COMPLETE, onURLLoaderComplete);
urlLoader.dataFormat = URLLoaderDataFormat.BINARY;
urlLoader.load(request);
}
private function onURLLoaderComplete(event:Event):void
{
loadedFile = event.target.data;
}
private function saveLoadedFile():void
{
var file:FileReference = new FileReference();
file.save(loadedFile, "SampleDoc.PDF");
}
]]>
</mx:Script>
<mx:Button label="Save Image" horizontalCenter="0" verticalCenter="0" click="saveLoadedFile()" />
</mx:Application>
假设您首先加载文件——在本例中,加载操作发生在 creationComplete 上,并且字节存储在加载文件中——当用户单击保存图像"时,字节应该准备好保存.测试并验证了示例的工作原理.希望能帮到你!
Assuming you load the file first -- in this example, the load operation happens on creationComplete, and the bytes get stored off in loadedFile -- the bytes should be and ready for saving when the user clicks Save Image. Tested and verified the example works. Hope it helps!