更新时间:2022-12-08 22:15:24
您不能定义这样的约束,但你可以在运行时检查类型。这不会帮助你,虽然做计算。
You can't define such a constraint, but you could check the type at runtime. That won't help you for doing calculations though.
如果你想要做计算,这样的事情将是一种选择:
If you want to do calculations, something like this would be an option:
class Calculations<T, S> where S: Calculator<T>, new()
{
Calculator<T> _calculator = new S();
public T Square(T a)
{
return _calculator.Multiply(a, a);
}
}
abstract class Calculator<T>
{
public abstract T Multiply(T a, T b);
}
class IntCalculator : Calculator<int>
{
public override int Multiply(int a, int b)
{
return a * b;
}
}
同样的,定义一个 FloatCalculator
,你需要的任何操作。这不是特别快,但比C#4.0 dynamic$c$c>构建。
Likewise, define a FloatCalculator
and any operations you need. It's not particularly fast, though faster than the C# 4.0 dynamic
construct.
var calc = new Calculations<int, IntCalculator>();
var result = calc.Square(10);
一个副作用是,你将只能够实例计算器
如果你传递给它的类型有一个匹配的计算器&LT; T&GT;
执行,这样你就不必做运行时类型检查。
A side-effect is that you will only be able to instantiate Calculator
if the type you pass to it has a matching Calculator<T>
implementation, so you don't have to do runtime type checking.
这基本上是Hejlsberg为在这次采访那里的问题进行了讨论参照。我个人还是希望看到一些基本类型:)
This is basically what Hejlsberg was referring to in this interview where the issue is discussed. Personally I would still like to see some kind of base type :)