更新时间:2023-02-02 16:05:48
只要对象没有旋转的父对象,就可以像这样围绕世界轴旋转对象:
As long as the object does not have a rotated parent, you can rotate the object around a world axis like so:
object.rotateOnWorldAxis( axis, angle );
axis
必须规范化(具有单位长度); angle
以弧度为单位.
axis
must be normalized (have unit length); angle
is in radians.
three.js r.92
three.js r.92