更新时间:2023-02-02 16:32:12
您可以使用补间将通用值从0更改为90,然后在更新中使用rotateAroundWorldAxis函数
You can use tween to change a generic value from 0 to 90 and then in the update use the rotateAroundWorldAxis function
var cubeAngle = 0; // use this global variable if you want to rotate more than one time
一次以上,请使用此全局变量>
in tween initialization
var start = {angle: cubeAngle};
var end = {angle: cubeAngle + 90};
在onUpdate
cubeAngle=this.angle;
rotateAroundWorldAxis(cube[1], new THREE.Vector3(0,1,0),degreeToRadians(cubeAngle));