更新时间:2023-02-02 17:37:14
公共静态的GraphicsPath圆角矩形(矩形范围,INT半径)
{
INT直径为半径* 2;
尺寸大小=新的大小(直径,直径);
长方形弧=新的Rectangle(bounds.Location,大小);
GraphicsPath的路径=新的GraphicsPath();
如果(半径== 0)
{
path.AddRectangle(边界);
返回路径;
}
//左上方弧
path.AddArc(弧,180,90);
//右上弧
arc.X = bounds.Right - 直径;
path.AddArc(弧,270,90);
//右下弧
arc.Y = bounds.Bottom - 直径;
path.AddArc(弧,0,90);
//左下弧
arc.X = bounds.Left;
path.AddArc(弧,90,90);
path.CloseFigure();
返回路径;
}
和您可以为图形两个扩展方法
键入所以你可以用它们作为通常的绘制...
和填充...
形状绘制方法。
公共静态无效DrawRoundedRectangle(此图形显卡,笔笔,矩形范围,诠释cornerRadius)
{
如果(图形== NULL)
抛出新的ArgumentNullException(图形);
如果(笔== NULL)
抛出新的ArgumentNullException(笔);使用(GraphicsPath的路径=圆角矩形(边界,cornerRadius))
{
graphics.DrawPath(钢笔,路径)
;
}
}
公共静态无效FillRoundedRectangle(此图形显卡,刷刷,矩形范围,诠释cornerRadius)
{
如果(图形== NULL)
抛出新的ArgumentNullException(图形);
如果(刷== NULL)
抛出新的ArgumentNullException(刷);使用(GraphicsPath的路径=圆角矩形(边界,cornerRadius))
{
graphics.FillPath(刷,路径)
;
}
}
I am using this code to make a rounded rectangle. But it only draws upper left and right corners of rectanlge , more it doest not complete the rectangle at lower part. How to make it complete and filled . What changes should I make ?
public static Bitmap DrawRoundedRectangle(Bitmap Image, Color BoxColor, int XPosition, int YPosition,
int Height, int Width, int CornerRadius)
{
Bitmap NewBitmap = new Bitmap(Image, Image.Width, Image.Height);
using (Graphics NewGraphics = Graphics.FromImage(NewBitmap))
{
using (Pen BoxPen = new Pen(BoxColor))
{
using (GraphicsPath Path = new GraphicsPath())
{
Path.AddLine(XPosition + CornerRadius, YPosition, XPosition + Width - (CornerRadius * 2), YPosition);
Path.AddArc(XPosition + Width - (CornerRadius * 2), YPosition, CornerRadius * 2, CornerRadius * 2, 270, 90);
Path.AddLine(XPosition + Width, YPosition + CornerRadius, XPosition + Width, YPosition + Height - (CornerRadius * 2));
Path.AddArc(XPosition + Width - (CornerRadius * 2), YPosition + Height - (CornerRadius * 2), CornerRadius * 2, CornerRadius * 2, 0, 90);
Path.AddLine(XPosition + Width - (CornerRadius * 2), YPosition + Height, XPosition + CornerRadius, YPosition + Height);
Path.AddArc(XPosition, YPosition + Height - (CornerRadius * 2), CornerRadius * 2, CornerRadius * 2, 90, 90);
Path.AddLine(XPosition, YPosition + Height - (CornerRadius * 2), XPosition, YPosition + CornerRadius);
Path.AddArc(XPosition, YPosition, CornerRadius * 2, CornerRadius * 2, 180, 90);
Path.CloseFigure();
NewGraphics.DrawPath(BoxPen, Path);
}
}
}
return NewBitmap;
}
public static GraphicsPath RoundedRect(Rectangle bounds, int radius)
{
int diameter = radius * 2;
Size size = new Size(diameter, diameter);
Rectangle arc = new Rectangle(bounds.Location, size);
GraphicsPath path = new GraphicsPath();
if (radius == 0)
{
path.AddRectangle(bounds);
return path;
}
// top left arc
path.AddArc(arc, 180, 90);
// top right arc
arc.X = bounds.Right - diameter;
path.AddArc(arc, 270, 90);
// bottom right arc
arc.Y = bounds.Bottom - diameter;
path.AddArc(arc, 0, 90);
// bottom left arc
arc.X = bounds.Left;
path.AddArc(arc, 90, 90);
path.CloseFigure();
return path;
}
And you can make two extension methods for the Graphics
type so you can use them as the usual Draw...
and Fill...
shape-drawing methods.
public static void DrawRoundedRectangle(this Graphics graphics, Pen pen, Rectangle bounds, int cornerRadius)
{
if (graphics == null)
throw new ArgumentNullException("graphics");
if (pen == null)
throw new ArgumentNullException("pen");
using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
{
graphics.DrawPath(pen, path);
}
}
public static void FillRoundedRectangle(this Graphics graphics, Brush brush, Rectangle bounds, int cornerRadius)
{
if (graphics == null)
throw new ArgumentNullException("graphics");
if (brush == null)
throw new ArgumentNullException("brush");
using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
{
graphics.FillPath(brush, path);
}
}