更新时间:2023-11-08 23:10:58
OpenGL具有glTexSubImage2D
功能,正是您想要的功能.
OpenGL has the glTexSubImage2D
function, which is exactly for your purpose.
这是一个可更改一个纹理像素颜色的函数:
Here's a functions that changes the color of one texel:
void changeTexelColor(GLuint id, GLint x, GLint y, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
uint8_t data[4];
data[0] = r;
data[1] = g;
data[2] = b;
data[3] = a;
glBindTexture(GL_TEXTURE_2D, id);
glTexSubImage2D(GL_TEXTURE_2D,
0,
x,
y,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
data);
}