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将实时 Android 音频流式传输到服务器

更新时间:2022-01-14 23:56:37

所以我的问题得到了解决.问题主要出在接收方.接收器接收音频流并将其输出到 PC 的扬声器.由此产生的声音仍然很迟钝和破碎,但它仍然有效.调整缓冲区大小可能会改善这一点.

So I got my problem fixed. The problem was mainly on the receiving side. The receiver takes in the audio stream and pushes it out to the PC's speakers. The resulting voice is still quite laggy and broken but it works none the less. Playing around with the buffer size may improve this.

您使用线程读取音频以避免延迟.此外,***使用 16 000 的采样大小,因为它可以用于语音.

Edit : you use a thread to read the audio in order the avoid lag. Also, it is better to use a sampling size of 16 000 as it is ok for voice.

安卓代码:

package com.example.mictest2;

import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.net.UnknownHostException;

import android.app.Activity;
import android.media.AudioFormat;
import android.media.AudioRecord;
import android.media.MediaRecorder;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;

public class Send extends Activity {
private Button startButton,stopButton;

public byte[] buffer;
public static DatagramSocket socket;
private int port=50005;

AudioRecord recorder;

private int sampleRate = 16000 ; // 44100 for music
private int channelConfig = AudioFormat.CHANNEL_CONFIGURATION_MONO;    
private int audioFormat = AudioFormat.ENCODING_PCM_16BIT;       
int minBufSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
private boolean status = true;


@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    startButton = (Button) findViewById (R.id.start_button);
    stopButton = (Button) findViewById (R.id.stop_button);

    startButton.setOnClickListener (startListener);
    stopButton.setOnClickListener (stopListener);

}

private final OnClickListener stopListener = new OnClickListener() {

    @Override
    public void onClick(View arg0) {
                status = false;
                recorder.release();
                Log.d("VS","Recorder released");
    }

};

private final OnClickListener startListener = new OnClickListener() {

    @Override
    public void onClick(View arg0) {
                status = true;
                startStreaming();           
    }

};

public void startStreaming() {


    Thread streamThread = new Thread(new Runnable() {

        @Override
        public void run() {
            try {

                DatagramSocket socket = new DatagramSocket();
                Log.d("VS", "Socket Created");

                byte[] buffer = new byte[minBufSize];

                Log.d("VS","Buffer created of size " + minBufSize);
                DatagramPacket packet;

                final InetAddress destination = InetAddress.getByName("192.168.1.5");
                Log.d("VS", "Address retrieved");


                recorder = new AudioRecord(MediaRecorder.AudioSource.MIC,sampleRate,channelConfig,audioFormat,minBufSize*10);
                Log.d("VS", "Recorder initialized");

                recorder.startRecording();


                while(status == true) {


                    //reading data from MIC into buffer
                    minBufSize = recorder.read(buffer, 0, buffer.length);

                    //putting buffer in the packet
                    packet = new DatagramPacket (buffer,buffer.length,destination,port);

                    socket.send(packet);
                    System.out.println("MinBufferSize: " +minBufSize);


                }



            } catch(UnknownHostException e) {
                Log.e("VS", "UnknownHostException");
            } catch (IOException e) {
                e.printStackTrace();
                Log.e("VS", "IOException");
            } 
        }

    });
    streamThread.start();
 }
 }

Android XML:

Android XML:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >

<TextView
    android:id="@+id/textView1"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="@string/hello_world" />

<Button
    android:id="@+id/start_button"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_below="@+id/textView1"
    android:layout_centerHorizontal="true"
    android:layout_marginTop="130dp"
    android:text="Start" />

<Button
    android:id="@+id/stop_button"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_alignLeft="@+id/button1"
    android:layout_below="@+id/button1"
    android:layout_marginTop="64dp"
    android:text="Stop" />

</RelativeLayout>

服务器代码:

package com.datagram;

import java.io.ByteArrayInputStream;
import java.net.DatagramPacket;
import java.net.DatagramSocket;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.SourceDataLine;

class Server {

AudioInputStream audioInputStream;
static AudioInputStream ais;
static AudioFormat format;
static boolean status = true;
static int port = 50005;
static int sampleRate = 44100;

public static void main(String args[]) throws Exception {


    DatagramSocket serverSocket = new DatagramSocket(50005);


    byte[] receiveData = new byte[1280]; 
    // ( 1280 for 16 000Hz and 3584 for 44 100Hz (use AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat) to get the correct size)

    format = new AudioFormat(sampleRate, 16, 1, true, false);

    while (status == true) {
        DatagramPacket receivePacket = new DatagramPacket(receiveData,
                receiveData.length);

        serverSocket.receive(receivePacket);

        ByteArrayInputStream baiss = new ByteArrayInputStream(
                receivePacket.getData());

        ais = new AudioInputStream(baiss, format, receivePacket.getLength());

        // A thread solve the problem of chunky audio 
        new Thread(new Runnable() {
            @Override
            public void run() {
                toSpeaker(receivePacket.getData());
            }
        }).start();
    }
}

public static void toSpeaker(byte soundbytes[]) {
    try {

        DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
        SourceDataLine sourceDataLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);

        sourceDataLine.open(format);

        FloatControl volumeControl = (FloatControl) sourceDataLine.getControl(FloatControl.Type.MASTER_GAIN);
        volumeControl.setValue(100.0f);

        sourceDataLine.start();
        sourceDataLine.open(format);

        sourceDataLine.start();

        System.out.println("format? :" + sourceDataLine.getFormat());

        sourceDataLine.write(soundbytes, 0, soundbytes.length);
        System.out.println(soundbytes.toString());
        sourceDataLine.drain();
        sourceDataLine.close();
    } catch (Exception e) {
        System.out.println("Not working in speakers...");
        e.printStackTrace();
    }
}
}

我希望这有助于为某人节省几个小时的痛苦:)

I hope this helps save someone a few hours of pain :)