更新时间:2022-11-21 10:24:50
看看非常接近这个
public class WaypointsClass
{
public GameObject[] waypoints;
}
WaypointClass.waypoints
是 ARRAY !您必须使用 new
关键字来创建数组或类似的东西。 wp.waypoints = new GameObject [waypoints.Length];
WaypointsClass.waypoints
is an ARRAY! You must use the new
keyword to create array or stuff like that will happen. wp.waypoints = new GameObject[waypoints.Length];
它应像这样
public class MoveEnemy : MonoBehaviour {
public GameObject[] waypoints;
private WaypointsClass wp;
private int currentWaypoint = 0;
void Start () {
WaypointsClass wp = new WaypointsClass();
wp.waypoints = new GameObject[waypoints.Length]; //This line you missed
wp.waypoints = waypoints;
Vector3 startPosition = wp.waypoints[currentWaypoint].transform.position;
EDIT :
从您的评论中,您可以重复使用WaypointsClass wp
= new WaypointsClass();通过将WaypointsClass wp放在开始
函数之外,然后初始化它在
From your comment, you can re-use WaypointsClass wp
= new WaypointsClass();
by putting WaypointsClass wp outside the Start
function then initialize it in the Start
function like below:
WaypointsClass wp = null; //Outside (Can be used from other functions)
void Start () {
wp = new WaypointsClass(); //Init
wp.waypoints = new GameObject[waypoints.Length]; //This line you missed
wp.waypoints = waypoints;
Vector3 startPosition = wp.waypoints[currentWaypoint].transform.position;
}