更新时间:2023-01-01 10:39:45
以下几点可能对您有所帮助.
要花几小时才能真正发布您在开发者控制台上所做的更改.几个小时后测试游戏.
您无需发布即可对其进行测试.您可以通过在开发人员控制台中添加测试人员帐户来做到这一点.
您无法使用开发者帐户测试" Google Play服务.您将需要另一个帐户.
非常重要:
确保已在Android项目中为AndroidManifest.xml添加了必需的权限.
I am a starter with Libgdx and Android. I have developed a small game. I have tried following up Google play game services tutorial at https://github.com/TheInvader360/libgdx-gameservices-tutorial using super jumper example. I have also checked every thing on Google developers Documentation.Also I have followed this tutorial http://forum.xda-developers.com/android/apps-games/setting-eclipse-to-google-play-game-t2889796 Plus stack overflow.
a. SHA1 key is same when application Is EXPORT from eclipse.
b. Client ID is generated by O Auth2.0
c. Application package name is same .
d. My game is already published.
e. I also published Google play Game Services.(Its written on Google developer documentation that if app is published then also publish game services)
f. I upload Signed apk generated by Eclipse on my device for testing. but no luck.
The error I got is that "Failed to sign in. Please check your network connection and try again. "
My application Manifest file is
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="...."
android:versionCode="1"
android:versionName="1.1" >
<uses-sdk android:minSdkVersion="11" android:targetSdkVersion="20" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
......>
<activity ....../>
<meta-data
android:name="com.google.android.gms.analytics.globalConfigResource"
android:resource="@xml/global_tracker" />
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="@string/app_id" />
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version"/>
</application>
</manifest>
the configuration that I gave in my main Android Class is
public class AndroidLauncher extends AndroidApplication implements
ActionResolver, GameHelperListener , GoogleApiClient.ConnectionCallbacks,
GoogleApiClient.OnConnectionFailedListener {
private GameHelper gameHelper;
private GoogleApiClient client;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
client = new GoogleApiClient.Builder(this)
.addApi(Games.API)
.addScope(Games.SCOPE_GAMES)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.build();
GameHelper.GameHelperListener gameHelperListener = new GameHelper.GameHelperListener() {
@Override
public void onSignInFailed() {
Log.i("Game Helper", "Sign in failed");
}
@Override
public void onSignInSucceeded() {
Log.i("Game Helper", "Sign in succeeded");
}
};
gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(true);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new MainGame(this) , config);
gameHelper.setup(gameHelperListener );
}
@Override
public void onStart() {
super.onStart();
gameHelper.onStart(this);
client.connect();
}
@Override
public void onStop() {
super.onStop();
gameHelper.onStop();
client.disconnect();
}
@Override
public void onActivityResult(int request, int response, Intent data) {
super.onActivityResult(request, response, data);
gameHelper.onActivityResult(request, response, data);
}
@Override
public boolean getSignedInGPGS() {
return gameHelper.isSignedIn();
}
@Override
public void loginGPGS() {
try {
runOnUiThread(new Runnable() {
public void run() {
gameHelper.beginUserInitiatedSignIn();
}
});
} catch (final Exception ex) {
}
}
@Override
public void unlockAchievementGPGS(String achievementId) {
Games.Achievements.unlock(gameHelper.getApiClient(), achievementId);
}
@Override
public void getLeaderboardGPGS() {
}
@Override
public void getAchievementsGPGS() {
if (gameHelper.isSignedIn()) {
startActivityForResult(
Games.Achievements.getAchievementsIntent(gameHelper
.getApiClient()), 101);
} else if (!gameHelper.isConnecting()) {
loginGPGS();
}
}
@Override
public void onSignInFailed() {
System.out.println("Sign in succeeded");
}
@Override
public void onSignInSucceeded() {
System.out.println("Sign in failed");
}
@Override
public void submitScoreGPGS(int score) {
// TODO Auto-generated method stub
}
@Override
public void onConnectionFailed(ConnectionResult arg0) {
// TODO Auto-generated method stub
}
@Override
public void onConnected(Bundle arg0) {
Log.i("Google API", "Connection Complete");
}
@Override
public void onConnectionSuspended(int arg0) {
Log.i("Google API", "Connection Failed: " );
}
}
I have given the exact same app id in my string file in the resource folder. I dont get it why I get this error.
action resolver interface has all the methods specified. Main Game class initiate this interface.
On Game over I send score to unlock achievements. I only have Achievements in my game. Any other piece of Code is needed I can provide but kindly help me out.
Here are a few points that might help you.
It takes several hours before your changes on Developer Console are actually published. Test the game after a few hours.
You don't need to publish in order to test it. You can do that by adding tester accounts in your developer console.
You can't "test" Google Play Services with developer account. You will need another account for that.
Edit: Very Important:
Make sure you added required permissions to AndroidManifest.xml in your Android project.