更新时间:2023-02-06 15:21:30
请参阅有关此Wiki网页 scene2d 在LibGDX。特别是关于输入处理的部分。
See this wiki page about scene2d in LibGDX. Specifically the part about Input handling.
基本上你要覆盖一个在你的演员或多个这些方法:
Basically you have to override one or more of these methods in your Actor:
public boolean touchDown (float x, float y, int pointer) {
return false;
}
public void touchUp (float x, float y, int pointer) {
}
public void touchDragged (float x, float y, int pointer) {
}
public boolean touchMoved (float x, float y) {
return false;
}
public boolean scrolled (int amount) {
return false;
}
public boolean keyDown (int keycode) {
return false;
}
public boolean keyUp (int keycode) {
return false;
}
public boolean keyTyped (char character) {
return false;
}